maxmill commited on
Commit
4fa2fc0
·
verified ·
1 Parent(s): e0f4050

Upload README.md with huggingface_hub

Browse files
Files changed (1) hide show
  1. README.md +110 -0
README.md ADDED
@@ -0,0 +1,110 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ license: mit
3
+ task_categories:
4
+ - reinforcement-learning
5
+ - video-classification
6
+ tags:
7
+ - world-models
8
+ - pixel-art
9
+ - synthetic
10
+ - action-conditioned
11
+ size_categories:
12
+ - 1M<n<10M
13
+ ---
14
+
15
+ # Small Worlds: a generated pixel-platformer corpus
16
+
17
+ **2,025,385 frames** of a single controllable agent in a deterministic 2D
18
+ platformer, with per-frame actions, rewards, episode boundaries and task labels.
19
+ Nothing here was scraped: every frame was rendered by a simulator written for the
20
+ purpose, which makes the coverage structure a *controlled variable*.
21
+
22
+ Built for research on world models and on hallucination in generative dynamics
23
+ models. Accompanying report: *Small Worlds: Subject-Scale Failure in
24
+ Reconstruction-Trained World-Model Tokenizers*.
25
+
26
+ ## Why this corpus exists
27
+
28
+ Two properties are hard to obtain from recorded gameplay and are exact here:
29
+
30
+ 1. **A known finite palette.** The renderer emits exactly **21 colours**, so
31
+ reconstruction can be scored as exact per-pixel agreement and *restricted to
32
+ any semantic subset* — the agent's own colours, for instance. This is what
33
+ makes the paper's central measurement possible.
34
+ 2. **Coverage as a dial.** Each episode targets one coin drawn from a skewed
35
+ distribution and ends when it is collected, so a goal is a *task* and the
36
+ uppermost platform is visited in ~3% of episodes by construction.
37
+
38
+ The agent occupies a measured **1.30%** of frame pixels.
39
+
40
+ ## Splits
41
+
42
+ | split | episodes | frames | size | purpose |
43
+ |---|---|---|---|---|
44
+ | `train` | 35,000 | 2,025,385 | 0.75 GB | training |
45
+ | `val` | 2,400 | 136,620 | 0.05 GB | evaluation |
46
+ | `test` | 2,400 | 139,157 | 0.05 GB | held out entirely |
47
+ | `probe_ledge` | 2,400 | 364,684 | 0.13 GB | 100% low-coverage region |
48
+
49
+ Seed blocks are widely separated and verified disjoint.
50
+
51
+ ## Format
52
+
53
+ One `.npz` per shard, with a `.json` of per-shard statistics beside it.
54
+
55
+ | field | shape | dtype | notes |
56
+ |---|---|---|---|
57
+ | `frames` | (N, 128, 128, 3) | uint8 | native resolution, no resampling |
58
+ | `actions` | (N,) | uint8 | 0–5; 255 marks a terminal step |
59
+ | `action_vecs` | (N, 16) | float32 | zero-padded continuous encoding |
60
+ | `action_mask` | (16,) | float32 | 3 valid dimensions |
61
+ | `rewards` | (N,) | float32 | coin +1, crate +2, door +5 |
62
+ | `ep_id` | (N,) | int32 | episode boundaries |
63
+ | `goal` | (N,) | uint8 | task label; enables per-task resampling |
64
+ | `terminal` | (N,) | bool | |
65
+
66
+ Frames are stored once per episode; `frames[i+1]` is the successor within an
67
+ episode and `ep_id` marks boundaries. Flat pixel art deflates well — **368
68
+ bytes/frame** against 49,152 raw.
69
+
70
+ ```python
71
+ import numpy as np
72
+ from huggingface_hub import hf_hub_download
73
+
74
+ p = hf_hub_download("maxmill/small-worlds-pixel-platformer", "train/shard_0000.npz", repo_type="dataset")
75
+ d = np.load(p)
76
+ frames, actions, rewards = d["frames"], d["action_vecs"], d["rewards"]
77
+ ```
78
+
79
+ ## Coverage structure
80
+
81
+ Episode share and frame share are deliberately mismatched, reproducing the
82
+ heavy-tailed structure of larger corpora:
83
+
84
+ | task | episode share | frame share | ratio |
85
+ |---|---|---|---|
86
+ | ground | 31.9% | 5.3% | 0.17 |
87
+ | P1 | 31.1% | 37.5% | 1.21 |
88
+ | P2 | 31.0% | 41.6% | 1.34 |
89
+ | **P3 (rare)** | **6.0%** | 15.5% | 2.57 |
90
+
91
+ ## Behaviour policies
92
+
93
+ | policy | share |
94
+ |---|---|
95
+ | scripted (routes over a physics-derived hop graph) | 40% |
96
+ | scripted + 20% random | 25% |
97
+ | scripted + 50% random | 15% |
98
+ | uniform random | 15% |
99
+ | explorer (biased to the rare platform) | 5% |
100
+
101
+ ## Measured properties
102
+
103
+ - **Redundancy**: 25.4% of frames unique (mean 3.94 repeats) → ~515k distinct frames
104
+ - **Intrinsic dimensionality**: a frame is a deterministic function of ~26 bits of state
105
+ - **Palette**: exactly 21 colours; 9 belong to the agent
106
+ - **Versioning**: every shard carries `action_space_version` and `art_version`
107
+
108
+ ## Licence
109
+
110
+ MIT.